MEGA itself is a significant provider of cloud storage to business and individual users.Īs a two-way syncing method, MEGASync replicates all folders and subfolders in the computer and the MEGA Cloud Drive. MEGASync is an application released by MEGA.nz, the cloud service, to sync data between your computer and MEGA Cloud Drive. This article will explore how safe MEGASync is, what features it offers, and how to install it. Its official syncing client, MEGASync, allows for syncing your data across various devices and browsers. MEGA Cloud Drive is one of the most reliable cloud services claiming to be highly secure. Despite the game kicking my ass over and over again, I will surely continue to come back and give it another halfhearted try for years to come.When it comes to cloud storage services, privacy and security are the main concerns that come up. Both as the first Mega Man game I really played in earnest, and as a nostalgic callback to so many backseat Game Boy sessions during long highway drives on summer vacation. Wily's Revenge) will always hold a special place in my heart. Sometimes a game can provide so much enjoyment on a surface level that completing the entirety of it hardly seems necessary. His name follows an appropriately music-themed naming convention-like Rockman, Roll, Rush, etc.-and references “ enka”, the Japanese folk music genre that’s almost entirely sentimental ballads. Though I must admit, the boss character Enker does sound mildly interesting. For me though, I’m fine merely enjoying the beginning of this robot adventure and not making it very far. Honestly, it’s probably not nearly as punishing as I’m making it out to be. I’m sure there are more dedicated gamers out there who will persevere and conquer this game. As per usual for the series, animations here are incredibly clever and effective: still the gold standard of 8-bit visuals. Essentially the player sees more of Mega Man and less of the stage he’s platforming through. By “zooming” the perspective in on our hero, the designers were able to provide the equivalent sprite detail that NES players were used to, though it sacrificed some view of the level’s periphery. Even limited to a four-shade monochromatic screen, everything looks quite good, with background elements cast in lighter shades than the foreground.Ĭharacter sprites are big and clear, taking up more relative space than they had on home consoles. Regarding the visuals-especially in comparison to other Game Boy titles of era-Mega Man looks fantastic. Mario and Yoshi.įinally, the most important reason the recycling can be overlooked is that the game actually plays great! The translation of Mega Man’s jump-and-shoot gameplay to a handheld system appears to have gone incredibly smoothly, the running and gunning on the Game Boy feels just as good here as it did on the NES. On the contrary, people would have cheered! Keep in mind, this was a time when Nintendo would release versions of the exact same game on NES and Game Boy simultaneously, like they did with Dr. No one would have complained if Mega Man on Game Boy were merely a straightforward port of Mega Man on NES. Secondly, handheld gaming was just getting started back in the early 90’s, and having a portable game that was anywhere close to the equivalent quality of a home console title was simply amazing. If you hadn’t played much Mega Man yet, it was all new to you. There were many households at the time (the Kellehers included) whose very first video game device was the original Game Boy. Somehow though, I don’t think the retreading had any negative effect on the game whatsoever.įor one thing, you would’ve needed to have played enough of the original Mega Man games to even notice how flagrantly they recycled everything. With so much of the Game Boy Mega Man simply being repackaged parts from the first NES games, you might think the game would feel stale, dated, wholly unoriginal from the get-go.
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